Wednesday, August 26, 2026

The Custom Home Kingdom: Notes on American Residential Architecture, Practice, and AI (I)

From now on, I’ll be sharing some reflections on my work and career, along with excerpts from my conversations with AI. These conversations center on architecture, and for now they focus mainly on the United States, especially major metropolitan areas like the San Francisco Bay Area and the Greater New York region.

I’ve found that talking with AI has certain advantages. I can ask seemingly minor questions or explore ideas at any time—though, of course, they all relate to my profession, my industry, and the broader environment. AI adjusts and refines its responses based on my situation and our conversation history. Often, after a long and roundabout process, we finally arrive at the core of a question—one I hadn’t initially anticipated or had never even considered. It’s only through many rounds of dialogue with AI that the question surfaces, opening up another world and sparking my curiosity and desire to explore. These conversations mostly revolve around architecture in the United States—especially the single-family, custom, and high-end residential sector; residential architectural design and engineering; real estate; urban planning; planning and building law; human geography; urban economics; urban history; behavioral science; and related social sciences. I won’t be posting discussions of sensitive topics here, but I will flag them so that interested readers can pursue those lines of inquiry on their own.

It’s been more than twenty years since I first began studying architecture, and in that time I’ve moved through professional practice and eventually into running my own business. My architectural education unfolded in two phases—one in China and one in the U.S.—and for me, both were indispensable. At the time, architectural education in China placed a heavy emphasis on manual skills: hand drafting, drawing, sketching, illustration. I developed an almost obsessive attachment to paper and pen. Thinking and brainstorming were regular disciplines, especially through rapid design exercises, which were extremely demanding. Projects ranged from small architectural structures to large public buildings such as commercial centers, public libraries, and planned residential communities. Because computer applications in architectural design were not yet widespread at Chinese universities, the integration of hand and mind was developed to an unusually high level. There was also a strong emphasis on theory, various calculations, and a broad base of building- and engineering-related knowledge. During those years, I spent nearly all my time in the library or the architecture building.

After arriving in the U.S., I continued my architectural studies at SCAD. I was struck by how pervasive the hardware and technology resources were. The curriculum placed heavy emphasis on computer applications in design, and I invested considerable time and energy in learning design and modeling software—all necessary, of course. Design is an applied art; it has to be presented to society, clients, and owners for evaluation. SCAD’s interior design and residential design programs have consistently ranked among the top in their categories among American universities, and in some authoritative rankings they’ve been number one. I began to recognize something important: you need to look at the architecture industry statistically. I mean, of all the buildings designed and built each year, what percentage are of what type? This matters. Why? Because only by observing something from the macro to the micro can you grasp it systematically—not like the blind men and the elephant, which leaves you passive and reactive.

A good way to quickly understand an industry or field is to spend time in professional libraries and online archives. I didn’t spend as much time in SCAD’s library as I could have, but I can safely say I spent far more time there than my classmates and peers in the program—sometimes entire winter breaks, completely immersed. From that point on, I realized that architecture is an immense ocean. You have to confine your energy and attention to a narrower area. So I deliberately narrowed my focus to resort, hospitality, and residential work, and I didn’t devote much attention to other types of design studios or projects.

One reason was family influence. My family had been deeply involved in real estate for many years, and that shaped me in subtle ways from an early age. The other reason, frankly, reflected what many young people of that era went through. China’s residential architecture was just beginning. Legal real estate transactions only started in 1995. For the vast majority of people at that time, living conditions were harsh: small per-capita floor area, poor construction quality, unreasonable design, nonstandard construction, codes that were difficult to enforce, and building materials and equipment that were generally outdated or rudimentary. So, like many of my peers, I had a strong personal ambition to change the residential environment and raise the standard of residential design and engineering.

Actually, as early as the 1980s, the renowned Chinese architect and academician Professor Wu Liangyong—a member of both the Chinese Academy of Sciences and the Chinese Academy of Engineering—had proposed A General Theory of Architecture. In a series of essays and papers, he examined architecture from multiple levels and dimensions. The work is deeply philosophical, and it also introduced contemporaneous developments in Western architecture and urban planning, extending their implications to China. Unfortunately, none of my professors or mentors at the time ever mentioned this text. It was only after graduating from university in China that I came across it online by chance, and it felt like discovering a treasure.

The treatise was intended as a guiding document for China’s architecture industry and the discipline as a whole. Its core idea was to observe and examine architecture from outside the discipline’s inner circle. It drew on a large body of the latest research on European and American cities, buildings, and adjacent interdisciplinary fields—for example, the need to focus on the relationship between urban and architectural space and human behavior.

This point is crucial: people and buildings are one. Architecture is a reflection of human activity and spirit. Take a single-family house. Around it are the landscape; the street, the block, the neighborhood; then the community center; and farther out, the town center—administrative and government offices, social services, commercial areas, and so on. How do the people who use and live in these buildings and urban infrastructures actually live? What are the patterns of their daily lives—day to day, week to week, on holidays, and at year’s end? These questions are well worth studying, and they go far beyond architecture or design in the narrow sense. Around that same time, my focus began to settle on the broad residential environments of the United States. In my spare time, I used Google Earth to study the relationships among building types, streets, communities, and neighborhoods in several American metropolitan areas.

After graduating from SCAD, I worked at Disney for a time and, as I’d hoped, got to participate in the design of several Disney hotel projects, with interior design work taking the lead. But it was also during that period that I began to focus even more narrowly on single-family residential architecture and related services in the U.S. I decided to prepare for a long-term business collaboration model with boutique firms, specializing in high-end custom single-family home projects—some renovations of existing buildings, some additions, some new construction. The market values of these homes ranged from three or four million dollars up to thirty million. My scope of work evolved from initial interior design drafting to construction documents and permit sets, schematic design, preliminary design, SD/DD/CD phases, and various architectural rendering and visualization work. That model has remained in place to this day—for seven years now.

As different projects unfolded, I came to understand that the high-end custom single-family design industry in the United States—and its supply chain, both upstream and downstream—is a vast organic system, a kingdom of its own, an ecosystem almost entirely separate from other types of architectural design such as public and commercial buildings. The U.S. may have the most complete single-family residential design theory and practice in the world, the most complex residential design codes currently in existence, and the richest, most diverse range of single-family residential styles and innovations anywhere. Look at the single-family residential architecture in each state, each county, each city—especially the homes in older middle-class and affluent neighborhoods, not the mass-produced subdivisions of the outer suburbs—and it’s enough to leave you awestruck.

This extraordinarily vital approach to single-family residential design, while almost never repeating identical buildings, still manages to maintain visual cohesion and stylistic continuity and harmony. Building spacing, heights, massing, setbacks, street width, and the building-height-to-street-width ratio—these parameters define the artistic coherence and holistic character of European and American urban architecture. These are works created while “dancing in shackles” within a framework of local building regulations, sometimes quite strict ones. This tradition—or what might be called urban construction codes for architectural style—can be traced back to the Netherlands around the fifteenth century, or even earlier.

Books on single-family residential design—whether theory, architectural history, architects’ monographs, or engineering and technical references—are abundant, as are architecture magazines, especially those focused on high-end residential interiors. Add to that the powerful range of traditional media, film and television, independent media, podcasts, the internet, and now AI, and the industry’s cultural loop is fully closed.


(To be continued)

Tuesday, November 9, 2021

The application of current digital modeling technology in related fields of architecture and design creation (links to various software tool platform resources/continuously updated until 2023.1.10) by Anqi Yang

Note: The appendix is in the end of this article which includes a large number of links to third-party resources/free or paid design software and application platforms, the tools/software can be referred or used according to specific situations.


  • About Digital Modeling
    • technical background
      • Since CAD technology entered the architectural design industry in the last few years of the last century, digital modeling has almost always dominated or influenced the development of this industry and its related industries. It is not only widely used in the architectural design industry, but also in other related industries. It has great potential and commercial value. Over the past two decades, the human lifestyle has undergone several profound changes, and the use of digital and intelligent equipment has long been a part of people's life and work development. In the field of architecture, the significance of digital modeling has also gone far beyond the modeling category that was only used as a tool in a certain stage of architectural design. Now it has been deeply infiltrated by many other related new technologies. Its significance and value It also profoundly affects architectural design and related industries. From the original two-dimensional drawing and simple 3D modeling to the current parametric modeling, digital sculpting, physical performance simulation, virtual construction, real-time dynamic rendering, VR/AR technology and enhancement technology, voxel modeling and rendering technology , Based on game architecture engine modeling technology, artificial intelligence, machine learning in architectural/interior/product/landscape design and urban planning various visualization parameter simulation applications (architectural generation, generative design, style migration, GAN, AI Generated Art , planning review), etc. Many new technologies have developed explosively in recent years, which has brought great challenges to designers and related practitioners. For example, AI technology, which has made major breakthroughs in recent years, has completely shocked the artistic creation of planes, products, illustrations, clothing, etc. industry, and even spread to interior design and interaction design. At the same time, the real-time interaction technology of the game engine, such as the rendering technology based on Unreal 5, has basically subverted the traditional rendering industry and the old design process. Game VR interaction scene. For another example, parametric design technology has further changed the original design process and methods, and has already begun to be applied to the preliminary design of a simple small store (see the AutoDesk generative design case below). Digital modeling and design simulation, scheme generation technology iterations are accelerating, and some aspects are accelerating rapidly, which is the main feature of the current digital modeling technology ecosystem based on the design and creation industry.
    • definition
      • It is true that the industries that support the development and operation of these new technologies go far beyond the architectural design industry itself, and are the result of the participation of countless scientific and technical talents, business leaders, experts in various industries, scholars, entrepreneurs, venture capitalists, etc. within organizations such as the global computer/smartphone and other mobile device manufacturers, the computer/Internet graphics industry, the Internet technology industry/advertising industry, the VR/AR wearable device industry, the industrial design industry, the game industry, the movie industry, various national policy-making and administrative bodies, and other organizations. The result is the joint participation of numerous scientific and technical talents, business leaders, experts, scholars, entrepreneurs, venture capitalists, etc. within organizations such as computer/Internet graphics industry, Internet technology industry/advertising industry, VR/AR wearable device industry, industrial design industry, game industry, film industry, various national decision-making administrative agencies, top academic institutions, and huge architectural planning companies. On the one hand, many architectural design entities are still stuck in the traditional design method, and their understanding of digital modeling remains in a narrow scope, only using digital modeling technology to do some 3D modeling and rendering display work, but not really using digital modeling technology throughout the whole process of planning, design, construction and operation. It should be pointed out that digital modeling in the architectural design industry is usually defaulted to the visualization and simulation of architectural models, but the concept of digital modeling itself is not preset to be visualized. Each industry has its own digital modeling technology, for example, the modeling in the built environment engineering is usually done by filling in the form of simulation calculations, and finally the desired model (to derive the indexes and parameters of each component of the building) is derived through continuous adjustment. The following section describes the specific aspects of digital modeling in the architectural design industry and related industries.

Monday, May 24, 2021

美国普通建筑外墙构造及材料介绍(持续更新)

前记:基于美国的建筑产业/设计相关的标准及本人多年美国建筑/地产实践经验,本文第一部分简要的介绍最普遍的建筑外墙构造及组件材料cavity wall systems and barrier wall systems(中空墙系统和防渗墙系统)。


-两类外墙系统构造示意

TYPE I 中空墙系统外墙基本构造如下:

1 Exterior Cladding (Natural or Synthetic) 也就是覆盖层,装饰层,采用天然或人造材料

2 Drainage Plane(s) 排水面层,使用各种防水膜/建筑纸(Building paper)

3 Air Barrier System(s) 空气格断层

4 Vapor Retarder(s) 汽水缓凝措施/材料层,使用防水气膜或相关材料

5 Insulating Element(s) 隔热保温材料层

6 Structural Elements 墙体结构

图1 中空墙系统通用构造(仅作为示例,不作为比例材料参考)图片来源:美国国家建筑科学研究院www.nibs.org


TYPE II 防渗墙系统基本构造如下:

外墙承重/非承重结构,防水防潮膜,隔热保温层,汽水缓凝层,室内非承重构造墙体

图2 防渗墙系统通用构造(仅作为示例,不作为比例材料参考)图片来源:美国国家建筑科学研究院www.nibs.org


中空墙系统为双墙构造,两层墙体构造间有空气层,便于水汽的冷凝排出以及通风干燥,保护干燥的内墙保温层,延长其使用寿命。的优势包括1,有效的阻止雨水渗透,在雨水在进一步的渗透到“干燥区”之前就被外覆层吸收。2,一旦雨水进一步渗透到排水中空层时,水分会被该层的雨水收集构件吸纳,同时由于空气流动防止负压产生而避免水分进一步通过细小的孔洞组件渗透到干燥区。3,由于干湿区物理隔离,具有优秀的隔热保温性能。4,较好的隔音效果。该类墙体系统的缺点有1,对于设计、承包方技术人员要求很高2,构造复杂,节点多,由于墙体的隐蔽性,导致容易出现渗透问题而不易察觉3,一旦需要维修,需要高昂的维修费用,甚至对建筑立面有一定的破坏影响。


防渗墙系统为单墙系统,没有中空层,所有的材料压实在一起。该类系统的优势包括1,建造较简便2,造价较低。缺点包括1,由于没有中空层,无法蒸发或冷凝多余的水汽,一旦做工密闭不严,非常容易导致雨水潮气向内墙渗透,极大的降低了隔热保温材料性能。2,需要持续的维护开支。该系统可以说是一种高度干燥的系统,对于整体的工艺要求颇高,因此,一旦在设计,安装或建造工程方面的出现任何缺陷都可能导致该围护系统的各种性能失效。

Wednesday, September 9, 2020

美國高端獨立式住宅設計思想

本人坐標舊金山灣區,作為建築設計師一直參與當地高端私人住宅開發設計及相關工作。目前參與重建一處當地高端獨立式住宅項目,現通過第一手資料以及美國現當代獨立式住宅建築發展史及潮流,藉此來簡要的介紹北美地區加州高端獨立式住宅設計及室內空間佈局要點,同時可以作為國內高端獨立式定制化住宅設計及建造的參考。
項目簡介:該項目位於是矽谷核心地段,身處在一片緊鄰太平洋的坡地森林中,風景秀美,是當地著名的豪宅區 。此項目改造重建(只留了外牆和少部分結構)及設計費用為3千萬美元)。該建築風格為法國羅曼底風格城堡式莊園,始建於1924年,9860平方英尺建築面積,2.5英畝佔地面的,景觀為美國著名的景觀建築師Thomas Church設計。目前我們的任務是將該建築及其周邊的園林景觀全部進行現代化改造。
以下為該項目所在地Hillsborough Ca的一片山崗中,可見周邊有不同風格類住宅群,遠處山後為太平洋:
建築佈局:建築分為三層,底層有6大功能分區組團,分為浴室SPA區,底層門廳Lower Foyer, 娛樂室Rec room,底層長廊Lower Hall及附屬房間,主人辦公室Office及附屬房間,客人房及附屬房間,樓梯大廳及設備室。二層則有5大功能分區組團,分為帶壁爐的家庭室Family Room及中島式廚房,走廊及主餐廳Dining Room,主入口處的門廳,帶壁爐的圖書館Library及起居室Living room,以及其他服務空間。三層主要是私密空間,比如主臥室Master Bedroom和兒童臥室kids Bedrooms,茶水間Cafe Bar,主浴室SPA及Master Wardrobe帶中島的主更衣室等。底層這六大功能分區滿足了業主的工作學習、休閒娛樂、服務、客人居住的四大需求。二層的5大功能分區則為業主提供了家庭互動、社交、就餐的三大需求,由於二層起居室家庭室外佈置了寬敞的代壁爐的露臺,延伸了室內視覺空間與功能空間。三層則滿足了業主一系列良好的私密性的臥室洗浴更衣空間,並能夠同其子女們進行親子互動,從三層的各個房間都可以眺望窗外的莊園與森林。

Thursday, October 4, 2018

基於建築,房地產開發和商業業界觀點的中小型住宅類項目投資的風險與決策策略(一)

基於建築,房地產開發和商業業界觀點的中小型住宅類項目投資的風險與決策策略(一)

(持續更新)

作者:Anqi Yang

主題與關鍵詞
風險型決策,房地產經營策略,房地產投資評價體系,數學分析,數據採集,運籌學,房地產估價,房地產交易,融資,房地產稅與開發策略,市場營銷分析,項目模擬與分析,逆向工程,建築檢查及評估,數據和營銷決策分析,建築設計策略,建築環境控制,生命週期成本分析,工程造價估算,投資財務分析,運營和回報,系統工程,建築策劃

簡介:小型私人住宅物業生命週期概貌

通常,對於房地產開發商來說,房地產項目開發有六個核心階段:可行性分析和收購,設計,融資,建設,營銷和租賃,最後是運營和管理。如果從更大的視野和時間軸來看,則開發商在小型到中型項目中最初花費的時間通常大約需要兩到三年。考慮到房地產項目生命週期的時間相對較長,其大部分時間被業主和租戶佔用。舉例來說,一旦一個制定化設計的獨立式住宅被售罄,每隔些年業主可能會去做些翻修改造,並可能在一段時間後出售。銷售人士或上市代理經紀將進行營銷和新的管理流程。再次,該物業戶頭轉變為新的業主,新的業主會有不同的家庭規模或財產計劃,例如,將該物業轉變為度假屋或租賃財產。在改造期間,業主可能需要時間和預算來更新一些設施和構件,甚至是內部佈置。這個週期將需要相當長的時間,直到該地區的一些法律政策發生變化,或新投資者購該處買土地與房產,拆除和重建整個項目。因此,直到此刻,該處物業最終完成了它的整個生命週期。

這是一個簡化的出租物業生命週期表
第一階段,投資者購買房產,如果是土地,則轉至階段三
第二階段。拆除物業,或進入第六階段
第三階段,投資者根據開發策略開發土地
第四階段,銷售推廣
第五階段,出售或出租物業
第六階段,如果出租,投資者或委託第三方管理財產
第七階段,每隔段時間進行維修翻修或改造
第八階段,重複IV至VII;如果改進被拆除,則進入第二階段